If you have any specific questions, feel free to ask. ![]() I could get into more detail if there's more interest. World space texture projection is the key to understanding how this works. Sorry I can't post the setup because it's part of a commercial project but It's not very user friendly anyway since I was the only user I had to worry about. I solved that by cloning splines and using a step effector to spread them apart in the distance. I couldn't just constraint a single piece of geometry to the camera ( that's how that Infinite Ocean "plugin" works ). So, to make this work with hot4d, I had to generate geometry in front of the camera somehow. ![]() ![]() I also wanted to have a smooth transition in polygon density based on the distance from the camera. The main 'trick' is to move geometry together with the camera but also have displacements and other textures in world space coordinate system. I didn't use any Octane specific features and no plugins other than hot4d (and Octane). I posted that video as part of this conversation and, yeah, I made that rig.
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