My own contributions to this toolchain are public domain. Instead, I've been having fun tweaking this setup, so it's time to share it out. ![]() However after years of life getting in the way, I realize that I just don't have the free time to make a demo to live up to my ambitions. I was originally planning to make a giant surprise return demo, which is why I made the previous releases under the name XXXXX. ![]() I knew I could do a one-click, 10-second build and run solution. I also know from my professional life that a lot of people are too lazy to set up good workflows for themselves - in many cases because they have never seen how easy and fast it can be. So here it is - a one-stop shop for amiga demo making (and game making, for that matter). I wanted to set it up once and for all, and share it out. When I started getting back into amiga programming, there was no complete package and just lots of loose bits there are. ![]() Running examples for bootblocks and single-file demos, with ship-quality system-friendly startup code that works with all Amiga platforms.Įverything should be freeware or redistributable shareware.ġ0 seconds to build and launch in the emulator A Full toolchain for pixeling, tracking and coding. ![]() A single setup that has EVERYTHING you need for WinUAE development.
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